Course Schedule

  1. Lecture Schedule
  2. Project Schedule Overview
  3. Office Hours Calendar

Lecture Schedule

Date Topic Due Dates
01/13 Hail and Well Met, Adventurers!
Instructor: Both
01/15 The Origins of the Vampire
Instructor: Stepanic
01/20 No Class (MLK Holiday)
Instructor: None
01/22 History of Game Industry / What is a game?
Instructor: Sherriff
01/27 The Origins of the Media Vampire
Instructor: Stepanic
01/29 The Vampire Enters Video Games
Instructor: Stepanic
02/03 Mechanics / Dynamics / Aesthetics
Instructor: Sherriff
02/05 Formal Elements of Games
Instructor: Sherriff
02/10 Game Analysis - Fixed Shooter and Text-Based Adventure
Instructor: Stepanic
02/12 The Vampire of the 8-Bit Era
Instructor: Stepanic
02/17 The Game Loop (Actions & Interactions)
Instructor: Sherriff
02/19 The Game Loop (Collisions & AI)
Instructor: Sherriff
02/24 Game Analysis - 8-Bit Vampire Platformers
Instructor: Stepanic
02/26 The Vampire of the 16-Bit Era
Instructor: Stepanic
03/03 Game Engines
Instructor: Sherriff
03/05 Game Engines
Instructor: Sherriff
03/10 Spring Break
Instructor: None
03/12 Spring Break
Instructor: None
03/17 Game Analysis - 16-Bit Vampire Platformers
Instructor: Stepanic
03/19 The Vampire of the 3D Era
Instructor: Stepanic
03/24 World Building
Instructor: Sherriff
03/26 Character / Level Design
Instructor: Sherriff
03/31 Game Analysis - FPS (First-Person Shooters) and 3rd-Person
Instructor: Stepanic
04/02 The Vampire of the Modern Era
Instructor: Stepanic
04/07 Prototyping Games
Instructor: Sherriff
04/09 Prototyping Games
Instructor: Sherriff
04/14 Game Analysis - Steam
Instructor: Stepanic
04/16 Game Analysis - VR
Instructor: Stepanic
04/21 Game Balancing
Instructor: Sherriff
04/23 Game Balancing
Instructor: Sherriff
04/28 Class Wrapup
Instructor: Both
05/03 Game Expo! (during the exam period @ 2:00 PM)
Instructor: Both

Project Schedule Overview

Schedule is tentative and subject to change!

  • Jan 12-18: Beginning of class
  • Jan 19-25: History of vampires and games
  • Jan 26-Feb 1: Background research
  • Feb 2-8: Consider various vampire mechanics & start Critical Analysis of game
  • Feb 9-15: Work on Critical Analysis
  • Feb 16-22: Work on Critical Analysis
  • Feb 23-Mar 1: ritical Analysis Due
  • Mar 2-8: Learning about game engines in class / work on game tutorials
  • Mar 9-15: Spring Break
  • Mar 16-22: Form groups and choose topics
  • Mar 23-29: Background research and work on game design
  • Mar 30-Apr 5: Work on projects
  • Apr 6-12: Work on projects
  • Apr 13-19: Project checkpoint
  • Apr 20-26: Work on projects
  • Apr 28: Game Expo & Projects Due

Office Hours Calendar

Coming Soon!